Combos
BASIC COMBOS
2A>2B>2C>[2]8C
2A>2B>2C>5C>j.B>j.C>j.[8]2A>2C>B+C(Hold down)>41236D
j.C>2A(Hold A down)>5B>2B>2C>(Release A)>2A>2B>[2]8C
MIDSCREEN
2A Starter
2A>2C>5C>Delay j.B(Hold)>Delay j.[8]2A>2C>Crouching Orb(B Hold)>2A>5C>Standing Orb>[6]4B>j.C>j.B+C
2A(Hold)>5B>2B(Hold)>2C>Crouching Orb>2A>2B(Detonation)>Crouching Orb>VO (With a little charge)>(Detonation)>j.B>j.C>j.[8]2C>[6]4B>41236D ※Mid screen only
5A Starter
5A>5B>2C>5C>j.B>j.C>j.A>j.[8]2A>2A>[2]8B
5A(Aerial hit)>j.A>j.B>(j.C>j.A>j.B)>j.[8]2A>2C>2B>[2]8B
5A>5B>2C>5C>j.B(Hold)>(j.C)>j.[8]2A>2C(Hold)>Aerial Orb>2A>2B>Crouching Orb>[6]4A>j.C>(j.[8]2A) or (j.B+C)
5A>5B>(2B)>5C>B+C>CS>(j.A)>j.B>j.[8]2A>2C>Crouching Orb>2A>2B>[6]4B>j.C>j.[8]2A
5A>2C>5C>j.B(Hold)>j.[8]2A>2C>Crouching Orb(Hold B again)>2A>5C>Crouching Orbs>[6]4A>([2]8B) or (j.C>j.[8]2A)
5A>j.A>j.B(Hold)>(j.C)>j.[8]2A>2C(Hold)>Crouching Orb>2A>2B>Crouching Orb>[6]4A>([2]8B) or (j.C>j.[8]2A)
2B Starter
2B>2C>5C>j.B>(j.C>j.A)>j.[8]2A>2C>Crouching Orb>2A>2B>Crouching Orb>[6]4A>j.C>(j.[8]2A) or (j.B+C)
2B>2C>2A (Whiff)>Dash>2A>2B>(j.A)>j.B>(j.C)>j.[8]2A>2C>(Standing Orb) or (5B>5B>B+C>[2]8C)
2B>2C>5C>j.B(Hold)>(j.C)>j.[8]2A>2C(Hold)>Crouching Orb>2A>[6]4A>Crouching Orb>[6]4B>([2]8B) or (j.A>j.[8]2A)
2C Starter
2C>5C>j.B>j.C>(j.A)>j.[8]2A>2C>Crouching Orb>2A>2B>Crouching Orb>[6]4A>j.C>j.B+C
2C>5C>JB(Hold)>(j.C)>j.[8]2A>2C(Hold)>Crouching Orb>2A>[6]4A>Crouching Orb>[6[4A>j.B>j.C>(j.[8]2A) or (j.B+C)
2C>5C>j.B(Hold)>(j.C)>j.[8]2A>2C>Standing Orb>2A>2B(1)>[6]4B>Crouching Orb>2C>2B>[2]8C
2C>5C>j.B(Hold)>j.[8]2A>2C(Hold)>Crouching Orb>2A>[6]4A(Hold)>Crouching Orb(Hold C again)>2B(1)>Standing A-Orb>Standing C-Orb>(Finisher)>([4]6C oki)
2C>2A (Whiff)>Dash>2A>2B/5B>j.B>j.C>j.A>j.B>j.[8]2A>2C>(2B>[2]8B)or(5B>5B>B+C)
2C>2A (Whiff)>Dash>2A>5B>Delay j.B>(j.C)>j[8]2A>2C>5B>Standing Orb>5A>5B>5B>Crouching Orb>[6]4A>j.C>j.B+C
2C>2A (Whiff)>Dash>2A>5A>j.A>j.B>j.[8]2A>2C>5B>Crouching Orb>5A>Crouching Orb>j.C>j.B(Detonation)>j.C>j.[8]2A
2C>2A (Whiff)>Dash>2A>5B>Delay j.B>(j.C)>j.[8]2A(Hold)>2C(Hold)>5B>Crouching Orb>5A>Crouching Orb>[6]4A>[2]8B
2C>2A (Whiff)>Dash>2A>2B/5B>j.B>j.C>j.A>j.B>j.C>j.A>j.[8]2A>2C>Orb
(A or B Hold)2C>Crouching Orb>2B>Standing Orb>([6]4B) or (Dash B) or (Dash>j.C>j.B)>(j.A)>j.B>j.C>j.A>j.B>j.[8]2A>2C>2C>[2]8B
2C>B+C>5A>j.A>j.B(Hold)>j.[8]2A(Hold)>2C>Crouching Orb>2A>5C>Crouching Orb>[6]4A>[2]8B
5C Starter
5C>2C>5B>j.B>j.[8]2A>Crouching Orb>2A>[6]4A>Crouching Orb>[6]4A>([2]8B) or (j.C>j.[8]2A)
5C>[6]4A>CS>Dash C>5A>j.A>j.B>j.[8]2A>2C>Crouching Orb>2A>2B>Crouching Orb>[6]4A>(j.C>j.[8]2A) or ([2]8B)
(When orb is set behind the opponent) 5C>[6]4B>j.B/Dash C/5C>j.C>j.[8]2A>2C>Standing Orb>2A>2B>Crouching Orb(No need to detonate)>[2]8B
j.A Starter
j.A(Hit on aerial opponent)>j.B>j.[8]2A>2C>Crouching Orb>2A>[6]4A>Crouching Orb>[6]4A>j.C>j.[8]2A
j.A>2A>2A>2C>5C>j.B>j.C>j.A>j.[8]2A>2C>Crouching Orb>2A>2B>Crouching Orb>[6]4A>(j.C>j.B+C) or ([2]8B)
j.A>2C>5C>j.B>j.[8]2A>2C>Crouching Orb>2A>[6]4A>Crouching Orb>[6]4A>j.C>j.B+C
Assault j.A>5A>A>(2B/5B)>2C>5C>JB>JC>JA>A-Drill>2C>2B>[2]8B
Assault j.A>5A>5A>(2B/5B)>2C>5C>j.B>j.C>j.A>[8]2A>2A>[2]8B
Assault j.A>5A>2C>5C>j.B>j.C>j.A>j.[8]2A>2C>2B>[2]8B
CORNER:
Note the combos that have (j.[8]2A>2C>Crouching Orb>2A>2B) route. 2B doesn't hit Gordeau, but you can usually replace it with 5C or [6]4A
2A Starter
2A>2B>2C>5C>j.B>(j.C)>j.[8]2A>2A>[2]8B
2A>2B>2C>5C>j.B>(j.C)>j.[8]2A>2C>2B>[2]8B
2A>2B>2C>5C>j.B(Hold)>(j.C)>j.[8]2A>2C>2A>Crouching Orb>2A>([2]8B) or ([2]8C>CS>Delay j.C>j.B+C>j.[8]2C)
5A Starter
5A(Hold)>5B>2B>2C(Hold)>Standing Orb>2A>2B>[6]4B>Crouching Orb>[6]4B>j.A>j.[8]2A
5A(Hold)>5B>2B>2C(Hold)>Crouching Orb>2A>5C>Crouching Orb>[6]4A>j.B>j.[8]2A
5A(Hold)>5B>2B>2C(Hold)>Crouching Orb>2A>[6]4A>Crouching Orb>[6]4A>j.B>j.[8]2A
2C Starter
2C>5C>j.B(Hold)>(j.C)>j.[8]2A>2C>[4]6A>2C(Hold)>Standing Orb>2A>2B>[6]4B(* Hold if you want to use Orb oki route)>Crouching Orb(>2C>Standng Orb*) or (>[6]4B>[2]8B) or (j.C>j. B+C)
2C>5C>j.B(Hold)>(j.C)>j.[8]2A>2C>Standing Orb>2A>2B(1)>[6]4B>Crouching Orb>2C>2B>[2]8C
2C>2A (Whiff)>2A>5C>j.B>j.[8]2A(Hold)>2C(Hold)>5B>Standing Orb>5A>5B>[6]4B>Crouching Orb>[6]4B)
j.A Starter
j.A>5A>5A>2C>5C>j.B>j.C>j.[8]2A>2C>2A>Crouching Orb>2A>2B>Crouching Orb>[6]4B>j.C>j.[8]2A
Assault j.A>5A>5A>(2B/5B)>2C>5C>j.B>(j.C)>j.[8]2A>2C>2B>[2]8B
Assault j.A>5A(Hold)>5B>Delay 2C>Crouching Orb>2A>2B>Crouching Orb>[6]4A/B/C
j.B Starter Assault j.B>CS>j.A>5A>5A>2C>5C>j.B>j.[8]2A
j.C Starter
j.C>2C>5C>j.B(Hold)>(j.C)>j.[8]2A>2C>Standing Orb>2A>2B(1)>[6]4B>Crouching Orb>2C>2B>[2]8C
Transvolans Starter
j.[8]2B>5A>j.A>j.B>j.C>j.A>j.[8]2A
j.[8]2B>Dash B(>Dash B)>j.A>j.B>j.[8]2A
j.[8]2B(Hold)>2C(Hold)>Crouching Orb>2A>[6]4A>Crouching Orb>([6]4A>[2]8B) or (j.C>j.[8]2B/j.B+C)
j.[8]2B>2C>5C>j.B>j.C>j.[8]2A>2C>5B>5B>(B+C) or (j.B+C>[2]8C)
j.[8]2B(Hold A)>[6]4C>2C>Crouching Orb>2A>2B>Crouching Orb>[6]4B>j.C>j.[8]2A
j.[8]2B>5C>Delay [6]4B>5A>j.A>j.B>j.C>j.A>j.B>j. [8]2A>2C>2B>[2]8B
j.[8]2B>2C>5C>Delay j.B>Delay j.C>2C>Crouching Orb>2A>2B>Crouching Orb>([6]4B>[2]8B) or (j.C>j.[8]2A)
VEIL OFF COMBOS
Midscreen:
j.[8]2B>CS>Assault>Delay j.C>j.A(>j.B)>j.[8]2A(Hold)>2C>5B(1)>Standing Orb>5A(Hold)>5B>5B>Crouching Orb>VO>Dash>j.C>j. B+C>j.[8]2C>41236D [4411 damage]
(Requires CS with 4 GRD Blocks) j.[2]8C>CS>Delay j.C>j.A>j.B>j.[8]2A(Hold)>2C(Hold)>(Delay depending on the character)5B(1)>5 orb>5A>5B>5B>Crouching Orb>VO>j.C(>j.B+C)>j.[8]2C>41236D [4526 damage]
j. [8]2B>CS>5A>5B>j.B>j.[8]2A(Hold)>2C(Hold)>5B>Standing Orb>5A>5B>5B>Crouching Orb>VO>j.C>j.B+C>j.[8]2C>41236D
B+C (Maximum length)>CS>j.B>j. [8]2A(Hold)>2C(Hold)>5B>Standing Orb>5A>5B>5B>Crouching Orb>VO>j.C>j.B+C>j.[8]2C>j. [6]4C>41236D [6484 damage]
Corner:
2C>[4]6A(Hold)>2C>5B(1)>Standing Orb>5A(Hold)>5B>[6]4B>Crouching Orb>VO>j.C>j. B+C>j. [8]2C>[6]4C>41236D (Doesn't work on Vatista and Carmine)
j.C>Dash>2A>2A(Hold)>2B>5B>2C(Hold)>Crouching Orb>2A>5C>Crouching Orb>VO>j.C>j. B+C>j. [8]2C>[6]4C>41236D [about 5500 damage] (Works on all characters)
Assault j.C>Dash>2A2A(Hold)>2B>5B>2C(Hold)>Crouching Orb>2A>2B>Crouching Orb>VO>j.C>j. [8]2C>[6]4C>CS>41236D [about 4500 damage]
j. [8]2B(Hold A)>2C>5B(1)>Standing Orb>5A(Hold)>5B>[6]4B>Crouching Orb>VO>j.C>j. B+C>j. [8]2C>[6]4C>41236D [5635 damage] (Doesn't work on Chaos and Akatsuki)
NETA COMBOS
2B>2C>5C>j.B>j.C>Air B+C>CS>j.B(Hold)>j. [8]2A>2C(Hold)>Crouching Orb>2A>2B>Orb >[6]4A [about 3000 damage]
2A>2C>5C>j.B>j. B+C>CS>j.B(Hold)>j.[8]2A>2C(Hold)>Crouching Orb>2A>2B>Standing Orb>[6]4B
(Close contact in air) j. [6]4B (ground hit)>CS>j. [8]2A>2C>Crouching Orb>2A>[6]4A>Crouching Orb>[6]4A>(j.C>j.B+C) or ([2]8B) [about 3600 damage]
(Close contact in air) j. [6]4B (ground hit)>CS>j. [8]2A>2C>5C>j.B>j.C>2C>Standing Orb>2A>2B>Crouching Orb>[6]4A>j.C>j. B+C [about 3800 damage]
(2 orbs set near the opponent)[6]4A>(Detonation)>j.B>(j.C>j.A>j.B)>j. [8]2A>2C>Crouching Orb>2A>2B>Crouching Orb>(Finisher move)>[2]8B [4050 damage]
(Vorpal, Veil Off, 3 Crouching Orbs set to corner) j. [8]2B (from high)>(Detonation)>j.C>j. B+C>[8]2C>CS>[6]4C>41236D [8149]
Vidéos de combos:Vatista 2.02 Vidéo Combo
Combo Divers Vatista 2.02