| Nouveau Blazblue Chronophantasma ! | |
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+48von_yaourt Kyosuke Vincere Himao Zeroboros KoF-Kyo Flint-Rackilff zebimaru sakura otoko sephiyo Koyuki Leroidespingouins Neo-Kyno Kimaf malaka47 Smowk Achoral Garuda JessyKT Magaki kain-x-spirits Azrael-king623 Oni *DeDg* Light Greenwood Boobsalicious Kanon 7r17r1 Falco252 Zouf Arq kuroten Maho Axelerator_BEL Gensolink MawlF. Hades XXXV Ben Freya Seiseko Pure Sangheili Agalnarok Yurek Cafeedgrave Donut-Sama Nekokonoe Yami no kitsune Neriam Djin 52 participants |
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Auteur | Message |
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JessyKT Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Ven 14 Fév - 18:01 | |
| Bon au moins ca va faire moins rager de prendre des jumps mon cul online car on peut pas anti air Sinon ca nerf indirectement izayoi ces conneries | |
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Zouf Duodecim
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Ven 14 Fév - 20:52 | |
| Oui Izayoi et Valken vont beaucoup en souffrir... M'enfin faut voir comment ils nerf, si c'est juste le P1 ça va encore, par contre si c'est la longueur du combo (N > S) là ça sera horrible. Mais ça règle pas le problème des persos au sol qui ouvrent pas la garde | |
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kuroten Commandant du NOL
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Ven 14 Fév - 20:55 | |
| Rachel aussi va prendre cher avec ça ... | |
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Falco252 Étudiant à l'Academie
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Ven 14 Fév - 21:17 | |
| - Zouf a écrit:
- Oui Izayoi et Valken vont beaucoup en souffrir...
T'sais si le wjA est vraiment devenu un starter VS les joueurs s'en foutent de la P1 du coup à ce point là *o* | |
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Falco252 Étudiant à l'Academie
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Sam 15 Fév - 12:44 | |
| Bon, ça doit valoir le coup de double post pour pas que ça soit caché : https://www.youtube.com/watch?v=AOeMJ1pE-tM
Ah aussi je comprends Maho maintenant, valk ne sera plus fun à jouer du tout, aucun interet, perso à mixup et à mouvement qui ne peut plus bouger et qui ne gagne plus rien à ouvrir la garde, gg. | |
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Arq Élève de Litchi
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Sam 15 Fév - 13:15 | |
| 12:53, la meilleure partie audio de la vidéo. | |
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Zouf Duodecim
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Sam 15 Fév - 17:39 | |
| Grâce à cette vidéo on peut voir que les P1 des coups en l'air a bien été réduit.
Mais très peu, de l'ordre de 5 ou 10 (pour tsubaki en tout cas)
Le P2 n'a pas bougé par contre. Aucune idée pour le timer | |
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JessyKT Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Sam 15 Fév - 19:11 | |
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Falco252 Étudiant à l'Academie
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Sam 15 Fév - 20:50 | |
| https://www.youtube.com/watch?v=m9lvTThFZMY&feature=player_detailpage
Valk still STRONK ! *o* | |
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7r17r1 Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Sam 15 Fév - 23:09 | |
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Greenwood Étudiant à l'Academie
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Dim 16 Fév - 0:45 | |
| Au fait, il n'y a eu aucune info sur une sortie européenne du jeu ?
Dernière édition par Greenwood le Dim 16 Fév - 4:14, édité 1 fois | |
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7r17r1 Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Dim 16 Fév - 3:33 | |
| Apparemment on recoit l'update genre un mois plus tard sur console Mais ma source, c'est un nain, et j'ai pas mieux | |
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JessyKT Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Dim 16 Fév - 9:30 | |
| Oui oui on aura la maj sur console mi-mai et ca c'est cool ! Sinon wtf greenwood, y'a des gens qui attendent encore la ver eu ??! stay free | |
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Greenwood Étudiant à l'Academie
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Dim 16 Fév - 13:41 | |
| Bah j'ai une PS3 depuis peu, je suis pas un fan hardcore de BlazBlue, mais j'aime bien. Alors j'ai pas envie de me prendre la tête avec jeu jap, DLC jap, puis il faut que je trouve un stick PS3 pas cher. C'est pas la mort, mais si une version PAL arrive sous peu, autant profiter de la simplicité. Donc c'est quoi la réponse à ma question ? Toujours rien pour l'Europe ? | |
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Boobsalicious Kanon Supérieur du Secteur 7
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Dim 16 Fév - 13:57 | |
| Rien pour le moment,n'espére pas trop et opte pour la version Us du jeu | |
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Greenwood Étudiant à l'Academie
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Dim 16 Fév - 14:00 | |
| S'il y a toujours rien, c'est ce que je ferai lorsqu'il y aura un bon plan au niveau stick. Arc System Works et l'Europe, c'est toujours une belle histoire d'amour !!! | |
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Nekokonoe Justicier
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Mer 19 Fév - 9:08 | |
| Je suis content pour mes deux persos ( Koko et Boobzillalulett ) | |
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Yurek Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Dim 23 Fév - 19:48 | |
| Monsieur Mori himself passera voir les américains lors du SoCal Regionals 2014. Pour l'occasion ils préparent une interview qui sera streamée. Si vous avez des questions à lui poser vous pouvez l'envoyer à #ASWMoriSCR2014 Je vous conseille de cliquer pour voir les questions c'est instructif http://shoryuken.com/2014/02/21/blazblue-series-producer-toshimichi-mori-visiting-socal-regionals-2014-jyosua-to-hold-special-on-stream-qa-session/ | |
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malaka47 Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Mer 26 Fév - 16:09 | |
| http://www.famitsu.com/matome/bbcp/tyousei.html
Ragna: Gauntlet Hades now properly hits crouching opponents. There were cases where Ragna would go over the opponent even when the attack connected, but that shouldn’t be the case in the new version. With the changes, Ragna can follow D Inferno Divider with Stand C on Fatal Counter, while Belial Edge can combo into Yami ni Kuwarero in the corner. Naturally, the combos into Stand C or Stand D in the corner still work.
- Backdash duration increased from 20 to 22 frames. - Negative Penalty Resistance increased from 2 to 4. - Inferno Divider D falls 3 frames faster - Gauntlet Hades no longer flies over crouching opponents. Now properly hits crouching opponents in the corner. - OD Dead Spike no longer comes out beyond the corner. - Last hit of Belial Edge is now DD-cancelable on hit or block. Untech time decreased from 40 to 35 frames.
Jin: With the weakening of Jump C, Jump 2C and 6A, and the fast combo rate times, Jin has a harder time landing some combos. However, with the strengthened throws and Hishougeki, Jin is still dangerous. When dash-canceling a throw at the earliest, Jin can act 10F earlier than when using Musou Senshouzan, allowing for new combos. - Negative Penalty Resistance decreased from 6 to 4. - Front and back throws are now special-cancelable with proper timing, as well as dash-cancelable. - j.C and j.2C have their hitstun decreased from 19 to 17 frames on grounded opponents. Hitstun on airborne opponents remains the same. - 6A is now level 3 rather than level 4. Recovery is increased from 20 to 22 frames. Now -8 on block, +1 on hit, +8 on counter-hit. - Hishougeki has its recovery decreased by 9 frames (now +0 on block, +22 on hit). The charged version comes out 9 frames earlier. - Fubuki is now active from 6th to 8th frame, with invuls on frames 4 and 5. Proration increased from 82% to 89%.---- Musou Tosshougeki is now a Fast combo starter. - First hit of Hirensou is now a Fast combo starter (the second hit is still Normal).
Noel: A major change for Noel is the ability to use Crush Trigger during Chain Revolver, making her mix-ups and combos from Chain Revolver quite scary. Noel’s Stand C has a projectile hitbox, causing it to nullify projectiles. While Muzzle Flitter’s normal damage has been increased, its damage within combos has been reduced. Landing all hits of Fenrir is easier, but connecting the Overdrive version of the move twice is no longer possible. - Backdash's duration increased from 18 to 22 frames. The invuls now last longer by 2 frames (from 1 to 7). - 5C no longer has projectile guard point on the arm. - Counter Assault has its hitbox improved. - Crush Trigger can be performed during Chain Revolver. Now ground-bounces on hit. Follow-up time decreased from 21 to 12 frames. - Drive 6C doesn't fly too far, hitting with all hits more reliable - Silencer C has its hitstop increased from 0 to 6 frames.- Default Muzzle Flitter damage is increased from 1500 to 1600 (P1 proration increased from 70% to 80%, minimal damage decreased from 1500 to 1000). - Fenrir's first hit sets the opponent on the ground, hitting with all hits more reliably.
Rachel: Rachel can now score knockdowns from Crouch C on grounded hit. The knockback on counter-hit is shorter, so following the move is simple. Though it’s not possible to air tech from a grounded hit, it is possible to Emergency Tech. The two Lotus moves are now easier to use, making Rachel more of a threat thanks to Lotus’s strengthening effect on her Drive. - Backdash's duration increased from 23 to 25 frames. Ergo, she is considered airborne from 1st to 25th frame now. The distance traveled is also increased. - Negative Penalty Resistance decreased from 7 to 4 - 2C doesn't blow the enemy away as high, untech time increased from 30 to 42 frames. - George XIII's SFX now disappear along with the hitbox. - Impish Gipsophilia now moves once the hitbox is active. Can be triggered up to 4 times. - Barrel Lotus and Beelze Lotus have their start-up increased from 39 to 44 frames. Duration is increased from 54 to 60 frames. The projectiles are now slower. The attack level is increased from 0 to 2. P1 proration decreased from 100% to 70%, P2 proration increased from 70% to 92%. Other attack level changes apply.
EDIT: - Ragna - D ID FC > 5C works - Ragna - Belial Edge > 5C/5D still works, in addition to the new DD cancel - Jin - Throw dash cancel recovers 10f faster than icecar did - Noel - OD fenrir can't be used twice - Rachel - 2C floats lower, easier to follow up on CH. Can't mid air tech, but can emergency tech. | |
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malaka47 Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Dim 2 Mar - 13:26 | |
| Tao: Added OD version for Hexa Edge Cat Jump startup can be canceled into Barrier guard, specials, OD Change to C move charging - C mash used to accidentally turn into the charged version easily, so they made changes to fix that.
- Changelist - Backstep: 18F->22F C move charging: Doesn't count if you release the button at all. 3C: Can cancel into OD after 2nd hit. 6C: Active 6F->3F. Recovery 18F->29F. Full animation 42F->50F. Attack level changed to 3 for normal version only. Dancing Edge: Chip damage removed. Air version doesn't land before the attack comes out, even if done just before hitting the ground. Hit box doesn't appear until near opponent (loses more easily to long-reaching moves). 5D: Increased knockback jD: P2 92%->82% Cat Spirit: Min damage after 5th hit changed 60%->40% (600->400 damage). Cat Jump: Airborn frames changed 8F~->11F~. Frames until you can take action 16F->19F. Hexa Edge: Added OD version. Unison Nyaibu: Base damage 2113->1960 (2307->2497 in OD). Min damage 1050->820 (1640->1225 in OD). Last hit of normal version causes wall bounce. (Landing it in corner causes opponent to bounce towards midscreen, switching sides).
Tager: Duration of backstep animation increased, making it easier to hit out of. 5A and 2A combo rate time changed to "Moment" type (less punishing for people to get A'd when watching out for throws). 2D made safer.
- Changelist - Backstep: Full animation 23F->28F. Invuln 1~19->1~20. Airborn 1~23->1~28. Movement distance slightly decreased. 5A, 2A: Combo rate time changed to "Moment" type. 3C: Startup 14F->13F 2D: Recovery 24->18F. Hitstun 34F->28F. Blockstun 32F->26F j2C: Made aerial CH bounce heights always be about the same. Gadget Finger: Heat gauge multiplier 1300%->700%. (Actual gain 936->504)
Arakune: Change in curse gauge depletion rate. It lasts longer when you're attacking, and shorter when you're on the defensive. a±b homing speed increased.
- Changelist - Backstep: Full animation 37F->34F. Invuln 1F~26F->1F~24F Negative penalty resist: 6->5 Curse gauge depletion: Rates are: 15->60 when hit, 15->40 when blocking, 30->20 for everything else. C bug, D bug: Curse usage decreased. C bug 5000->4000. D bug 12000->10000. a±b: Full animation 54F->45F. Cloud startup 31F->25F. Homing speed increased. The cloud sticks to the opponent when they are slowed, giving a visual indicator. Zero Vector: Cloud disappears the moment Arakune is hit. F Inverse: Startup 5+0->5+2
Litchi: Staff 4B no longer goes into Straight Through followup on ground normal hit (combos using will have to be reworked). 13 Orphans damage increased (might be good to research putting it into combos).
- Changelist - Backstep: Full animation 21F->22F. Airborne 1F~14F->1F~15F Staffless jB, jC: Added revolver action to staffed j2D. Staffless 4B: No longer moves forward. Staffed 4B: Recovery 21F->29F. Frame Adv -5F->-13F. No longer moves forward. D moves during OD: Can no longer control staff during OD activation animation. C Straight Through: Startup 7F->10F. Full animation 48F->53F. No longer staffless afterwards. 13 Orphans (vertical): Damage 300->400. Untechable time 60F->30F. Adjusted knockback on hit, making it easier to land all hits. 13 Orphans (horizontal): Damage 250->300. Untechable time 40F->30F. Hitbox improved and knockback on hit adjusted, making the hits land easier even on airborne/crouching opponents. All Terminals: Made combo-rush section animate faster. Move distance from that portion subsequently decreased. 9 Gates: Now usable with 34123646D during OD.
Bang: 6B hit properties on airborne opponents changed, decreasing followup window by 5F. 3C FC combos will need to be reworked.
- Changelist - 2C: Attack level changed to 4. 6B: Hit property for air hits changed to ground bounce. Steel Rain: Command changed to 632146B Hurricane Fury: Grounded version startup, active frames changed to be same as aerial version. (Startup 19F+10F->19F+3F, Active 1F->2F). | |
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Garuda Jouet de Kokonoe
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Lun 3 Mar - 22:48 | |
| Je ne suis pas du genre Tier Whore, mais je n'aime pas avoir appris un perso qui à cause de changements devient différent à jouer ou beaucoup moins efficace . D'après ce qui a été annoncé, quelqu'un pourrait un peu me résumer comment ça va bouger (notamment Rachel), vu que je ne connais pas complètement les persos et leurs moves ? | |
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kuroten Commandant du NOL
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Lun 3 Mar - 23:08 | |
| T’inquiète pas trop pour Rachel, les combo sur instant over head sont un peu nerfé, mais bon vue que ça faisait pas spécialement mal avant c'est pas grave, dans tout les cas on pourra toujours reset en boucle etc, après la citrouille est un peu nerf apparemment, mais rien de grave non plus, et les 22A et 22B sont nerf et up a la fois, il ce déplace plus lentement, mais reste plus longtemps, donc a voir, mais au final c'est pas très grave non plus, enfin Rachel est un peu nerf, mais reste parmi les meilleur perso du jeux ne t'inquiète pas.
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malaka47 Empereur Librarius
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Mar 4 Mar - 12:44 | |
| Lrs changements sur les persos non-dlc sont minimes. Quelsues nerfs et quelques buffs, pas de quoi changer leur façon de jouer. Je trouve même que sur les premiers persos listés, c'est de bons changements. Concernant les persos dlc, Kagura, Terumi et Kokonoe, la première liste semblait énorme, va falloir attendre les changelist dans les jours à venir mais eux risquent de changer un peu plus. Surtout Koko. | |
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Light Subordonné de Bang
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Mar 4 Mar - 13:22 | |
| sa va faire comme makoto je le sens bien moi | |
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Maho Lieutenant du NOL
| Sujet: Re: Nouveau Blazblue Chronophantasma ! Mar 4 Mar - 13:37 | |
| Je pense que Koko a eu largement assez de nerfs annoncés, mais bon vu ce qu'ils font à Tager dans CP nerf edition, on sait jamais. | |
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| Nouveau Blazblue Chronophantasma ! | |
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