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 CP V1.1 Terumi - Changements

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malaka47
Empereur Librarius
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MessageSujet: CP V1.1 Terumi - Changements   Sam 15 Mar - 11:06

Terumi’s Distortion Drive cancel windows have been adjusted. Also, many of his primary normals, Standing C, Standing D, Crouching D, 6B, and 6C have also been adjusted. Especially, which is now counter hit state until the move ends completely, the risk has been increased for using this attack. Garengeki has also been changed, so choosing it in combos may take more consideration. His new A Orochi Burensen and B Orochi Buresen given the player two strong options to choose from. Furthermore, his new anti-air Overdrive version Jarin Renshoga combines with his current Jarin Renshoga to give him an unblockable attack against both grounded and aerial opponents.

- Backstep – Total duration changed from 25F to 22F. Invincibility changed from 1~6F to 1~5F.
- Negative Penalty Resistance – Changed from 2 to 4.
- Standing C – Attack level changed from 4 to 3. Decreased knockback of the first hit. Second hit hitstun increased from 19F to 20F. Second hit blockstun increased from 18F to 19F. Static difference changed from -3F to -2F.
- Standing D – Active frames increased from 3F to 4F. Recovery decreased from 23F to 18F. Increased attack hitbox size of the upper area. Static difference changed from -9F to -3F. Hitstop reduced from 11F to 9F. Combo proration (P2) changed from 74% to 80%. The rest of the data conforms with attacks of the same level.
- Crouching D – Initial proration (P1) changed from 100% to 90%. Combo proration (P2) changed from 82% to 92%. Untechable time changed from 30F to 36F. On airhit, knocks opponents higher, but with a weaker attraction.
- 6B – Startup changed from 26F to 24F. Active frames changed from 2F to 3F. Static difference changed from +4F to +3F.
- 6C – Is now counter hit state until the move completely ends. Recovery changed from 29F to 31F. Static difference changed from -12F to -14F. Knockback decreased. On grounded counter hit, advantage changed from 25F to 10F.
- 3C – Advantage on hit reduced by 1F.
- 6D – Decreased size of the attack hitbox in the lower area.
- Jyagaku – Damage change from 300 X 2 + 900 to 360 X 2 +800. Combo proration (P2) chnaged from 100 + 79 X 2 to 89 X 3. When the attack hits in the corner, it will push Terumi back. When the first or third hit makes contact, it can be canceled into a Distortion Drive. During Overdrive, the second and third hit will absorb 2.5% of the opponent’s Heat Gauge.
- Gasensho – The last hit can be canceled into a Distortion Drive. During Overdrive, will absorb 10% of the opponent’s Heat Gauge.
- Garengeki (All versions) – Can be canceled into a Distortion Drive from the first hit until the move ends. The final hit of all versions can now be emergency teched.
- Garengeki (Not maximum) – At midscreen causes a ground slide. In the corner it causes a wall bound. Damage for the button mash portion is 100. Removed bonus proration.
- Garengeki (Maximum) – The final hit causes a wall bound. Damage for the button mash portion is 100.
- Ground Jyakyou Messenga – Increased active frames by 2F. Combo proration (P2) changed from 80% to 70%. On hit, it will knock opponents away diagonally, making it easier to combo from. Advantage on hit reduced by 4F.
- Aerial Jyakyou Messenga – Combo proration (P2) changed from 80% to 70%. Adjusted the knockback, making it easier to combo from.
- Overdrive Gouga Soutenjin – On counter hit, the ground bounce now bounces higher. Advantage on hit increased by 4F.
- Aerial Gouga Soutenjin – Can be now be blocked in the air.
- A Version Orochi Burensen – New attack with a command 63214+A. Low attack.
- B Version Orochi Burensen – Invincibility changed from 9~after Superflash 3 to Superflash~ after Superflash 3. Last hit causes a ground slide midscreen, causes a wall bound in the corner.
- Overdrive Oja Zanroga – Over a successful counter, now hits multiple times.
- Jarin Renshoga (Anti-Air) – New attack with a command 214214+D. Normal version cannot be air blocked (can be blocked with barrier). Overdrive version is unblockable.
Jarin Renshoga (Anti-Ground) – Startup changed from 9F+13F after Superflash to 9F+ 22F after Superflash.

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Maho
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MessageSujet: Re: CP V1.1 Terumi - Changements   Mer 19 Mar - 4:13

Quelques infos sur le perso après le patch : https://twitter.com/zidanel33t/status/446095049617444866/photo/1
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Hades XXXV
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MessageSujet: Re: CP V1.1 Terumi - Changements   Jeu 20 Mar - 16:00

La vache 3C 6D ne combote plus c'est chaud ça, toute les opti vont être a revoir  Mad 
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MessageSujet: Re: CP V1.1 Terumi - Changements   Jeu 20 Mar - 19:12

Y'a quelques matches de Terumi dans la dernière vidéo d'acho : https://www.youtube.com/watch?v=kRX3G3Yauck#t=42m22s

Aussi une maj sur les infos : http://pic.twitter.com/azB8T6DKw5
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MessageSujet: Re: CP V1.1 Terumi - Changements   Jeu 27 Mar - 21:04

Une vid de combos 1.1 : http://www.nicovideo.jp/watch/sm23191629
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MessageSujet: Re: CP V1.1 Terumi - Changements   Ven 28 Mar - 22:55

La même pour ceux qui n'ont pas nico :

Certains combos ont une bonne gueule, pour une 1er vid les dégâts sont acceptables et j'ai hâte de voir si ils trouveront des truc un peu plus opti.
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Leroidespingouins
Jouet de Kokonoe
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MessageSujet: Re: CP V1.1 Terumi - Changements   Sam 5 Avr - 22:56

5C 6D a l'air d'être le nouveau lien important intra-combo.
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MessageSujet: Re: CP V1.1 Terumi - Changements   Jeu 17 Avr - 0:30

Une deuxième vid de combo de 1.1 : http://www.nicovideo.jp/watch/sm23342638
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