Changelog 2.0
http://www.arcsystemworks.jp/p4u2/important.html
Shadow:
- Burst gauge added, Reversal Burst is usable
- Attack power increased
- HP amounts has been individually changed
- SP gain amount has been adjusted
Shadow Frenzy
- Only usable when Burst gauge is charged (Usable even if you don't have full SP gauge)
- Unburstable
- Adjusted the amount of SP moves use during the Frenzy
- Activating Frenzy with max SP recovers Persona cards
All-out Attack
- You can hold the button to do the All-out Rush
- Harder to punish on block
Ground Throw
- Is now super cancelable
Auto Combo
- You have to use Auto Combo until Skill-move comes out in order to receive the "Bonus".
Some Persona-attacks
- In most of the C-moves, Persona is invincible during the start-up of the move (Until they actually appear on the screen)
S-Hold System
- Only usable in single-player modes
Ailments
- System message is now displayed when you get hit by an Ailment
- In Confusion, you now block whether you hold the lever forward or backward
- In Spinning, the latter half where you can only guard has been removed
- In Freeze, you can press buttons to free yourself
Colors
- Some set-up items now change color for P1 and P2 (Teddie, Yukari, Rise, Marie)
YU:
- SP Heroic Bravery is now a strike move
- D Ziodyne has faster start-up and a greatly reduced recovery
- Zio's performance has been changed. D-version is a fast projectile and the old D is now the SB version
YOSUKE:
- After you use Moon Assault three times, you can continue with Kunai or V-Slash
- Landing recovery from Crescent Cut has been decreased
- Mirage Slash's invincibility starts faster, recovery also decreased
CHIE:
- 2C faster start-up, faster recovery
- Herculean Strike has faster start-up, harder to punish on block, SP-version has added projectile invincibility
- Effect of Power Charge is now show in numbers (?) than in a time-restriction.
YUKIKO:
- Jump B landing recovery decreased
- B-version Flame Dance has faster start-up, can be combo'd from C-attacks
- All Skills can be cancelled with Phoenix Flame Swirl on hit.
KANJI:
- SB Added Cruel Attack is now One More Cancelable and Super Cancelable
- j.C have faster start-up, decreased landing recovery
- 5C hitbox increased from before Kanji, increased reach
TEDDIE:
- j.2C can be used near the ground, P-Combo Route added so it can be cancelled from j.B
- You can now use D-moves during the cooldown from Mystery Teddie SP
- D Teddie Warp has hitbox for where Teddie comes out
NAOTO:
- Switching between versions of "Snipe" is faster. Final Bullet from C-version is ricochet
- D-version Venom Zapper has faster start-up, combo can now be continued from it
- 2C is cancelable on block
MITSURU
- Coup Droit B and SB versions have faster start-up
- Charged 2B, rises the opponent into midair on hit
- Tentarafoo has faster start-up, can be combo'd from some moves
AKIHIKO:
- The opponent isn't forced to start when hit by Kill Rush
- Double Upper is now faster depending on your Cyclone Level
- If you use Hop or D-moves, you won't lose your Cyclone Level and can continue with Boomerang Hook and others...
AIGIS:
- When you use Vulcan Cannon, you can hold the button to land on the ground
- Second half of Air Boost can now be cancelled with normals or Skills
- In Orgia Mode, 2A, 5B and Sweep are jump cancelable
ELIZABETH:
- Mabufudyne has faster recovery, A-version is now Super cancelable
- Mahamaon has faster start-up and can KO only under specific conditions
- Diarahan now has a hitbox and hits the opponent
LABRYS:
- Standard Axe Level is now Green. It's harder to get a high Axe Level to decrease
- When you counter opponent's move with Axe Slash its start-up will be faster, it's also harder to punish on block
- C or SB Weaver's Art: Beast increases Axe Level on hit
SHADOW LABRYS:
- Buffalon Hammer has faster start-up, Asterios' endurance value has been increased
- Hammer Upper's (8C/j.8C) start-up is now a lot faster
- Chain Knuckle has faster start-up, decreased recovery
YUKARI:
- Arrows from "Feather Arrow" now fly a lot faster and can be reflected from Magaru
- Faster start-up on B-moves
- 6D now makes Persona to appear far away from Yukari
JUNPEI:
- Aerial C Full Speed Slide is now a low, Aerial D & SB versions are overhead+low
- You no longer get one "Out" if the opponent techs from your throw
- 5A, 5B, 2B, j.2A, j.2D have faster start-ups
SHO:
- You can now follow Dodge action with an attack (C or D button)
- Soaring Fang is now usable in midair
- Height of each Survival Knife has been adjusted, low knife is now actually a low attack
MINAZUKI:
- C & SB Dream Fog now causes super flash when the move is successful. D-version is now a strike move
- Recovery of his D-moves has been decreased, Charged versions are now a little safer
- Destructive Fang is now safer on block
RISE:
- B ROCK YOU's music note's trajectory can be changed by holding the button, notes now moves forward as they burst
- Tetrakarn and Makarakarn have decreased recovery, added projectile invincibility (SB also has strike invincibility)
- 2B second hit now has head-invincibility
KEN:
- Vile Assault has faster start-up, decreased recovery
- Mediarama now has a hitbox and it hits the opponent
- Now you need to hold D to have Koromaru exit from the screen
- Koromaru now executes his attacks when you release the C-button (Doesn't work with Skills)
ADACHI:
- Evil Smile has faster recovery, SB-version hits crouchers
- Latter half of Scared? can be cancelled with Skills
- Magatsu Mandala status boost changed, after you use it Adachi's SP Skills leave 2 Ailments on the opponent.
MARIE:
- Greatly increased reach on 5C
- "Fallen Angels" (Chocolate) and "Memories of Grief" (Cloud) have faster start-up, decreased recovery on SB-versions
- Run Amok SB-version has faster start-up, can be combo'd now
MARGARET:
- In "God Hand" Persona is invincible until the start-up
- During "Mediarahan" Margaret can take attacks from the opponent, increased HP-recovery when taken hits
- You can now delay his Sweep by holding the button